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    <description>Recent content in Software on Merinorus</description>
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    <managingEditor>contact@merinorus.com (Antoine Merino)</managingEditor>
    <webMaster>contact@merinorus.com (Antoine Merino)</webMaster>
    <copyright>Copyright © 2024, Antoine Merino.</copyright>
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      <title>Building Android ROMs on limited RAM: zRAM vs. zswap comparison</title>
      <link>https://www.merinorus.com/blog/building-android-roms-limited-ram-zram-zswap-comparison/</link>
      <pubDate>Wed, 20 Nov 2024 17:39:30 +0000</pubDate><author>contact@merinorus.com (Antoine Merino)</author>
      <guid>https://www.merinorus.com/blog/building-android-roms-limited-ram-zram-zswap-comparison/</guid>
      <description>&lt;p&gt;Building an Android ROM is a memory-intensive task. The RAM requirements to build AOSP (Android Open Source Project) have kept growing for the last 15 years:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;For Android 4, 8 GB of RAM is enough.&lt;/li&gt;&#xA;&lt;li&gt;From Android 6, 16 GB of RAM is recommended.&lt;/li&gt;&#xA;&lt;li&gt;From Android 10, 32 GB of RAM is recommended, although it could work with some disk swap.&lt;/li&gt;&#xA;&lt;li&gt;From Android 13, 64 GB of RAM (really?!) is recommended.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;I&amp;rsquo;ll show you how I still build ROMs within a reasonable amount of time with 16GB of RAM. Even less actually, since I&amp;rsquo;m compiling in WSL (Windows Subsystem for Linux), which is basically a Linux virtual machine running on Windows.&lt;/p&gt;</description>
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      <title>Identifying the manufacturer of your 35mm (and APS) films</title>
      <link>https://www.merinorus.com/blog/identifying-manufacturer-35-mm-films/</link>
      <pubDate>Wed, 21 Aug 2024 17:28:05 +0000</pubDate><author>contact@merinorus.com (Antoine Merino)</author>
      <guid>https://www.merinorus.com/blog/identifying-manufacturer-35-mm-films/</guid>
      <description>&lt;p&gt;In a previous &lt;a href=&#34;https://www.merinorus.com/blog/digitizing-35mm-film-archive/&#34;&gt;article&lt;/a&gt;, I introduced how I was digitizing my 35mm film archive with my digital camera.&lt;/p&gt;&#xA;&lt;p&gt;By digitizing the pictures, I wanted to save as much information as possible, including the &lt;strong&gt;film manufacturer and type&lt;/strong&gt;, because this information impacts color post-processing.&lt;/p&gt;&#xA;&lt;p&gt;Depending on whether you own the cassette or the film roll, and if they were made after the 1980s, you will most likely find enough information thanks to the DX codes.&lt;/p&gt;</description>
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